SBR Reviews:


Top Reviews



SBR Reviews are done by members of SBR, the main reviewers are Punk, Zindagi, Matrixman and Dilly. Dilly is also editor so all reviews submitted must go through him. If you would like to submit a review please pm Dilly in the forums found here.
The rating system we use is on a scale from 0-10. A score of 10 means we love it so much we would put an advertisement for it on the side of our bus. 8-9 means we really enjoyed it, a lot! 7-8 is good, but could use some improvements. 5-6 is barely tolerable, we wouldn't reccomend getting it unless you got a good deal or it was free. 4 is the ballstastic rating, its just bad, but being so it might be good. Be warned, if you try it or watch it, its at your own risk. 1-3 is so bad we want to kill our grandmother just so we can bury it with her rotting corpse.




Fly For Fun (FlyFF)


This Game is Kinda Addicting for me anyways. It comes off the same website as shot online, silkroad online and Space cowboy(which by the way is closing down). Graphics are pretty good but looks like a childs game. If anyone wanna come join me in game sometime: Website: http://flyff.gpotato.com/ In Game Name: PiNoYbLuE or bLuEjEsTeR Server: Mia Heres a little review of game pics video of boss fight:

Yeah this game i'm playing is like your normal mmorpg. Its one of them free Cheesy Korean made games that I just happend to like xD. Games name is "Fly For Fun" aka FlyFF. This will just be a little review till I make a game review in that section.

First off you start as a Vagrant, basically a person that just found out about a war and want to become a hero and help out. You do all your normal things like any other MMORPG you kill monsters to level and do your quest to get Items and to a higher level. There are 120 Levels that you can make in this game. Also during game you can join a guild and if you choose to you can join your guild in a guild combat with other guilds. During gameplay there is 2 Job Changes in which you can choose the path your character will go. At level 15 is your first job change and at level 60 is your second job change. Im my case I went from Vagrant - Assist - Billposter(fighter). There are many ways you can go, I could of went Assist - Ringmaster(FullSuport) meaning I'm the guy that sits back and makes sure my team stays alive by healing and ressurecting. Burffing a players skills meaning I bassically put magic spells on them to make them stronger on there Skills. I'm a Billp[oster and I'm ment to buff myself and no one else cause I Have very little MP(magic) I'm all strength. Here is some picture of where i started and where I am.

This Is Me starting out With nothing more than a crappy shield and a crappy Sword but everyone has to start there. I was only level 15 here, I had to do a quest to acquire a job so I could go on leveling futher.

Here are my characters now, one on the left is my Main character and I spend the most time playing him. He's a Billposter(Fighter) and is currently Level 70 and has been for a few days cause it sux ass to get Experiance at a high lvl. The guy on the right is my secondary character that I only play when I get bored of playing my other. He's a Acrobat which uses bows and arrows to fight or a Weapon called a Yoyo, which by the way I hate yoyos. He is currently lvl 52 and when hits 60 he's gonna become a Ranger which is full bow and arrow user. They are both glowing blue and I will explain that when I do a full Review.

Also in game you can obtain pets that help you with your journey. Here in this picture I have a White Tiger that gives me Strength Stats that make my character stronger. You have to level these pets to to get more stats, they go from class d to class s which is highest(D,C,B,A,S). My Tiger happens to be class B and is the hardest helping pet to obtain from an egg. The second pet is a baby Iguana which picks my items up from monsters I kill so that I don't have to do it by clicking on each item and manually picking them up. And Also In this picture I am holding my casting Stick which cast buffing spells on myself or other players if i please. It happens to be on fire and I will explain that in my Full Review.

Here is a video of some of a Guild going after the boss called "ClockWorks". It usually takes about 5-7 people to take him out and Ususally last about 40 - 60 mins to kill. You have an hour to take him out. Party usually consists of 2-3 Billposters, 1-2 Blades, 2 Ringmasters and sometimes a Psykeeper or a Elementer. Also Shown is a Player Vs Player Video.

Hope this explains enought to ya Matrix of what I'm doing 24/7 xD. And most of the time i'm not even at the keyboard I set us shop and sell crap to make money so I can buy these expensive armors and crap.


Review Written by: bLuEpInOy




Assassins Creed


Ok first off when you buy this game you feel the obvious, I want to kill and be unseen. Its a total stealth game. It has good features like horses, mounted combat too and open fighting that works well since you can parry, dodge, thrust, and do a lot of fencing/swordfighting realistic moves. The combat is easy enough to learn and when you do get the feel of counter attacks, ranged attacks, dodges and thrusts down you will love playing the game over and over again for interesting new ways to slay foes. There are basically 3 ways to Assassinate your targets, Ranged (limited in number of throwing knives that goes up as your progress) also the silent kill which wont draw attention unless you are right near guards, then the all out aggressive assassinations. You have to sprints to your target, either on ground, through the air or whatever wall, obstactle. or item you can include in it. Trying out new things will make you better and is fun. The movement in this game is awesome. You can basically climb anything and when you are used to the acrobatical movement through the 4 huge cities, 1 super huge country open area with about 10 small settlements, and one area with a battle taking place, you will soon find out that know where you are going and what type of jumps, slashs, etc... makes the game super complex feeling with an easy feel to the controller.

That was the introduction....

Now onto Story, which is a 9.5 out of 10. The only reason I give it .5 off a perfect score is at the end of a great story like Assassins Creed which was left with a cliff hanger, the game all of a sudden in the last 1 minute changes from a Crusades Era/Present Time feel to the Da Vinci Code. You will see, it is good but completely through me for a loop and my Da Vinci Decoder ring still isnt working to understand the ending. A General look at the story line is this, you are a guy, normal everyday guy who has been kidnapped by a super powerful pharmicudical company and forced to enter their machine and revisit the past (not telling how) and gather info from your ancestors past. Once you see the past you are in the Crusades, serving an Assassins Guild of sorts, which in itself is a political power, but it is not as open as King Richard or Salahadin. There are 4 main cities of course, the starter for which you will see as its a fantasy city and in reality was never there. Then there is Ayr(spelling, the English city) Damascus which is the Arabic city, and Jerusalem which of course is the city of conflict but has elements of all 3 other cities. The story progress you through each city basically each city has 3 or more major parts in the story.

Graphics. I give it a solid 9 on the PS3. The reason being is the graphics and animations serve to give you the feel of not seeing same animations over and over again. The Graphics are good but you can tell the designers went for suttle and realistic to the period over flashy and repetitive. The people come to life and yes when on a city street there are tons and tons of people. But that is the point fitting in with the crowd till you make your move or going from roof to roof and gaining perspective. You do get a 2nd vision sense ability which you will see its usefulness. The uniforms of each faction are awesome. Its sometimes hard to tell if a person/guard is of a faction cause if you are in a poor part of the city the guards reflect that. He may not have on a tunic or have a clean shaven face, he may just have on chain pants, and a hidden sword. Because of the great effort they took to make you feel a part of the world instead of a separate icon moving through it, you will find yourself lost in this game.

Gameplay. It gets a 7.5 out of 10. This is due to the repetetivness of the game. You have a lot of objectives that are repeated throughout. I see that they did this to make you better at assassinating people so that when you do get to the main 10 guys to assassinate you can work ways to get to them unnoticed or if you want charge in and slay em. Also I am not a fan of "Find 100 of this item" games and Assassins Creed has optional objectives to find a ton of Flags. In the Country you find King Richard Flags. In Jerusalem you find Templar Flags I think. Ayr is Hospitaller Flags, etc... and there are Assassin flags also. You will see the reward for getting em. I have only completed the Assassins Flags but will try for the others. Now as far as movement, combat, acrobatics, stealth, you are in for a treat. Besides what was mention above you get more than 1 way to hide. You can blend in with religios scholars walking about the cities, which are only unlocked when you save the citizens from corrupt guards. Its good to do all objectives in a city before carrying out the assassination, because they are all meant to give info or more hiding options when attacking your final target for that mission. You also get angry mobs, on your side when you save citizens that hold off guards when you run past if any follow you they will intercept. There are pickpocketing missions, info gather missions like eavesdropping on conversations, and my favorite missions are view point missions. Each time you get a new target and go a city you will see more view points. Go to them, they are always the highest tower at the map marker. When you climb to the top and click your special vision, you will get a panning huge camera look of the area and that part of your map becomes unlocked, showing you where there are Save the Citizen, pickpocket, eavesdropping, or whatever missions nearby.

Overall this is the 2nd best game of the year for me, Crysis being the first. I would recommend owning this game if you like stealth style games, or you like Prince of Persia. It was designed by the same company as Prince of Persia. There will be more to this game, and I do feel from what the story says it could be a trilogy or more. So if interested, get in on it on the bottom floor.

I am not sure if this is how you write a review or what, but hope you enjoy it and the game. It has been great fun for me and I plan to replay it a bunch, especially until I can figure out what the end means.

Written by: Nickeltoe

Overall, the games ratings are:

Graphics: 9 - Gameplay: 7.5 - Story: 9.5 =

8.6

Heavenly Sword


Blah blah blah, sword of legends from a deity kills shit and ruins everything...

So there's this game that came out a few months ago, Heavenly Sword. You might've heard of it, but maybe not, since it was only moderately hyped. Unfortunately for you poor people, it's a PS3 exclusive, so haha, sucks for you.

Or does it?

The premise of Heavenly Sword is that there's this thing, an artifact if you would called... THE HEAVENLY SWORD. Yeah, anyway, it's this cool thing that shares a lot of traits with the Soul Edge, including the giving the user incredible power and corrupting their VERY SOUL and shit like that. So, this guy, King Bohan (voiced and motion captured by the immortal Andy Serkis, AKA, Gollum) is an evil fellow that wanted the sword and is staging a rampage across the land to destroy the clan guarding it and take it as a trophy of war! You? You're this chick who gets the sword and everything hates you and is trying to kill you for it. Basically. Oh, and there's this other chick, Kai, who's a few fries short of a happy meal, but has a crossbow bigger than she is and kills people with it. It's fun.

Nariko's sexy, but Kai makes my lolita fetish go twing-twang

So, the graphics - they're good. The textures show some pretty high quality, and the environments look just fantastic. The game takes place in what appears to be a large valley, part of which is completely desolate. For the most part, however, you'll be seeing a lot of trees, grass and architecture with a very round feeling to them. There are a lot of circular shape areas and buildings, but the sheer size of some of the environments (the waterfalls acting as backdrop to a particularly cool level come to mind) is pretty amazing. It's a bit of a shame you can't openly explore most of it, but what you can see and what you actually can tread through is beautiful. Any particular place you pause at could be a promo screenshot in and of itself - it looks THAT good.

The character models are only slightly less exciting. The main characters are highly detailed and well crafted, especially the two playable characters. Nariko stands out as a firey, bad ass red head with pretty much no clothes on and Kai is a mousy, agile little nymph of a girl. They're highly distinctive and in cut scenes (rendered with the in game engine!) they show an extraordinary amount of detail in their textures, down to the small scrapes and cuts on Nariko and Kai's skinned knees and weird face paint. Their facial expressions are also phenomenal, and both of them show a wide range of emotion (although with Nariko, it's mostly angry faces. GRR.) That being said, the enemies are pretty generic looking and look like they have a VERY obvious lower polygon count and the skins are much lower resolution. In the defense of the developers, there are upwards of roughly 1000-2000 character models on screen at a time in some scenes, so this very well could be by design. The bosses (of which there are only four) are distinct, and show the same amount of attention to detail as the protagonists do, which helps sell their one on one bouts with each other. They are, without a doubt, memorable encounters.

Now, the game looks good, aside from a few clipping issues (especially with Nariko's hair,) what really will get on your nerves are the FPS spikes. The game chugs sometimes, even in cutscenes, which can do anything from minor things like ruin the lip-syncing (which, when it goes smoothly, is done quite well. Andy Serkis was the motion capturing and dramatic director for the game, so you should expect some quality) to completely making the game unplayable until it finally evens itself out after a second or two. It wouldn't be such a problem if it didn't happen so often, especially when it's streaming models after a load. Now, from what I understand, the problem isn't universal - it seems about roughly half the people who've played it have the issue, but that half includes me, so fuck you. Other than that, the game offers an amazing presentation, especially if you want to show off that new HDTV.

Kai's scream turns me on

The sound in this game is pretty good. As with most games, the generic sounds of combat do their job, so I won't bother getting into that unless something is out of place; which there isn't. The music is breathtakingly wonderful - to the point that I'm really a bit upset there's no official soundtrack available (yet.) From the title music, to the main theme of the game, to the boss battles, to... pretty much every piece of music - it's amazing. It gets you in the mood to kick some ass in an epic, almost ridiculous style.

The voice acting is professionally produced and almost Hollywood caliber. The main antagonists of the game have highly distinct personalities and strange quirks to their speech, especially King Bohan. I swear to God, if Final Fantasy 3/6 was every remade, Serkis would be voicing Kefka. Like you'd expect, his King Bohan is absolutely over the top, ridiculous evil and it sounds purposely so. The entire 'feel' of the cast is very over the top, with tongue-in-cheek acknowledgments to some of the stereotypes. Flying Fox has a bit of a grating voice, but it feels purposely so - he is, after all, supposed to be an annoying, taunting psychopath and his VA does the job marvelously. Nariko sounds the most rooted in 'reality,' if you could call it that, and as she tells her story, you can see she, along with the rest of the cast, is not playing with a full deck. None of them are. That's the beauty of it. They're all crazy, and it's fun to watch their interactions just as a result.

Also, Kai's cute and makes my ding dong go wing wong.

Hitting weak points for massive damage is always fun. Well, maybe not.

Heavenly Sword plays a lot like God of War. In fact, Heavenly Sword plays almost exactly like God of War, right down to the blades-on-chains deal. Ninja Theory studied GoW pretty heavily, at least, because the experience of owning the shit out of pretty much everything is still as fun and as fluid as ever, complete with extensive combo system. About twenty minutes into the game, you get the actual sword, which you can use in three different ways. First, you have the speed stance, where Nariko uses the... split... apart...? sword as two short swords, completely with flighty, slashy, stabby action. The ranged stance is Kratos stance, but she also can deflect projectiles with the spinning chains. Power stance is the sword put together (Cloud approves of this, by the way. Oh, and just wait 'til you see the end. If that isn't Omnislash, I don't know what is) and you hit things really hard, but really slowly. Your enemies function in a bit of the same way, and as a result, you can only block certain attacks in certain stances. The game plays well, giving you plenty of options to instantly kill opponents, which isn't cheap when they fucking swarm you a billion at a time, as well as evasion and blocking, as you would expect. The camera is mostly static, but it's almost always never in the way, which is something Ninja Theory got right that many developers fail at life with.

That was Nariko. Kai plays pretty much entirely differently. First off, she's faster and more agile, but she has no melee attack. I shit you not. She has a fucking 600 pound crossbow and doesn't even hit things with it. Instead, she needs to shoot her enemies, which gets to be a bitch if they get in close and start swiping the shit out of you. Thankfully, she can do things like vault over low walls to avoid the very dumb enemies which are stick walking around. She can also vault, crawl under and otherwise evade enemies in slippery ways which is great for a laugh or two. When you go to fire, you go into a VERY close over-the-shoulder view (almost to the point of basically being first person) which you can also zoom in with, allowing you to pick shots easier. The coolness comes when you actually fire an arrow: if you're far enough away, you are able to 'aftertouch' it to steer the arrow mid flight. By default, this is controlled by the sensors in the controller, but it's so fucking hard because the control is so weird. It's easier just switching it to the stick. If you've played Lair, you know EXACTLY what I'm talking about here. Also, if you've played Lair and are used to the controls, you'll probably be at home here anyway. By the way, Nariko can use after touch too. Throughout the course of the game she activates a cannon, a rocket launcher AND she can pick up mostly anything (including corpses) and throw them at people.

The only real problem with the game play is that it's over all, pretty easy and there isn't a hell of a lot to really unlock when you're done. By the way, you unlock shit by performing well (deflecting arrows, huge killing sprees, etc) and gaining 'glyphs' while you play. You'll see the running total of your glyph points at the bottom of the screen for the level you're on. The most you can get is three glyphs per level, and on some levels, it's pretty much impossible to do it. Have fun. You unlock art and making of videos, which are the lamest, weakest unlockables in any game, but you also unlock better combos and unlock parts of your Super Style bar, which allows you to make an instant killing blow without any sort of special occasion AND take out everyone around you at the same time. Think of them as that weird... mini game thing from Genji 2, if you've played that, except no effort required. The coolest things you unlock are the first two episodes of the animated series. The rest of it you can probably find on YouTube somewhere. It's pretty cool to watch if you care enough.

This game is too fucking short

I couldn't think of a catchy title for this. It's just too short. It'll take you, at most, seven hours to complete. After you beat it, you access Hell Mode which is the only other difficulty mode. You also are able to revisit any level as you beat them, which you might want to - some of them are pretty hilariously fun. Especially the cannon parts. The game, for what it is, though, is too fucking short. It's a fun experience while you have it, and the ending is appropriate and all that, but man. It also sort of lacks that sheen of polish that big franchises like Halo have, but what you end up with is a flawed game that is fundamentally very fun with a cliche story told in an awesome way. The characters over the top, cheesy, but memorable and you almost feel sorry for some of them. It's a game worth playing at least once through for the experience, but whether or not it's a purchase is decided on whether you'd play it more than once. I personally bought it and am glad I did. It's a game I like revisiting now and then, just like watching my favorite movie over and over again. It's simple, addicting and has a certain charm not many games have. - 8/10

Overall, the games ratings are:

Graphics: 8 - Gameplay: 8 - Audio: 8 - Campaign: 8 =

8

Enemy Territory: Quake Wars


Enemy Territory: Quake Wars (ET:QW) is a first-person shooter video game, and is the follow-up to Wolfenstein: Enemy Territory. However, it is set in the same science fiction universe as Quake II and Quake 4, with a back-story serving as a prequel to Quake II. It is the second multiplayer-focused game in the Quake series (after Quake III Arena). Quake Wars features similar gameplay to Wolfenstein: Enemy Territory, but with the addition of controllable vehicles and aircraft, asymmetric teams, much larger maps and the option of computer-controlled bots. Unlike the previous Enemy Territory game, Quake Wars is a commercial release rather than a free download.

Enemy Territory: Quake Wars was developed by Splash Damage for Windows using a modified version of id Software's Doom 3 engine and MegaTexture rendering technology.

It was announced on February 13, 2007 that Enemy Territory: Quake Wars will also be released for the Xbox 360 and Playstation 3. On May 21, 2007, it was announced that id Software will release a version for Linux and Aspyr Media will be releasing the title for Mac OS X.

Gameplay Quake Wars is a class-based game. There are two opposing teams; the GDF (Global Defense Force), who are human, and the Strogg, an alien race that is invading Earth. For each side there are five classes, and while these classes are essentially the same on both sides, there are small variations in the way they perform as well as differences in names. The classes of Global Defense Force consist of Soldier, Medic, Engineer, Field Ops, and Covert Ops. The corresponding Strogg classes are Aggressor, Technician, Constructor, Oppressor, and Infiltrator, respectively.

The main drive of the game is to either capture enemy territory by completing objectives or to defend these objectives for a specified amount of time. It has been said that each side will alternate between attacking and defending. In addition to the overall mission for each map, sub-missions are available, such as destroying an obstacle to make progression easier.

As you complete objectives, cause damage, and aid your team with your specific class, you gain experience points ("XP"). With XP you can get upgrades for your specific class, light weapons, vehicles, or battlesense. These upgrades last for one campaign consisting of three maps, which will reset when the campaign is completed.

Asymmetric Teams While Quake Wars features asymmetric teams, there are corresponding classes and weapons for each side. Some of the major differences are as follows:

Health, Ammo and Weaponry The GDF use health and ammo packs distributed by Medics and Field Ops, respectively.

The Strogg feature one source of both ammo and health called Stroyent. Stroyent can be seen running through the weaponry of the Strogg and only picked up from one source, the Technician. By default Stroyent will first fill your health, but you can replenish your ammo or health supply by sacrificing one surplus to the other. Due to their unique health supplies, their reviving techniques are much different (see the Medic/Technician section below).

While the Strogg and GDF feature similar weaponry there is a key difference in weapon usage. The GDF have a limited ammo supply and must reload on emptying a magazine. The Strogg do not have to reload, however they will be penalized if they fire for too long as their weapons will overheat.

Classes Soldier/Aggressor

The Soldier and Aggressor are the standard grunts of each army. They get a health bonus and the widest array of weapons to choose from (Assault Rifle/Lacerator, GPMG/Hyperblaster, Rocket Launcher/Obliterator, and Shotgun/Nailgun), as well as a much stronger sidearm (Machine Pistol/Lightning Pistol). They are key players in taking out deployables and vehicles, or taking out objectives that require explosive charges. The GPMG and Hyperblaster do the same amount of damage; the Hyperblaster is more accurate when fired in long bursts or while moving, but requires a spin-up time before it can fire. Like other Strogg rifles, the Hyperblaster does not require magazines, but if fired continuously for a long period of time, will require time to cool down.

Field Ops/Oppressors

The Field Ops and Oppressor play a major supporting role. Each side can place offensive indirect weaponry such as the Hammer Missile/Dark Matter Cannon, Rocket Artillery/Plasma Mortar or the Artillery Cannon/Rail Howitzer. These must be fired by the Field Ops/Oppressor by spotting the desired target. Both can place colored smoke grenade beacons that call in further indirect fire: a Vampire bomber airstrike for the Field Ops, and an Orbital Strike beam for the Strogg. Field Ops can give out ammunition packs, while Strogg Oppressors have the ability to place temporary tactical shields to keep themselves and their allies out of the line of enemy fire.

Medic/Technician

The Medics and Technicians play a further supporting role. Medics can give out health and revive team mates instantly, at 50% health, using the defibrillator paddles. They also have the ability to signal via a colored smoke grenade for a Supply Station to be dropped that includes both health and ammo. Also, for each Medic on the team, the health of all members is increased by a small amount. The Technicians can give out Stroyent, which replenishes both health and ammunition. The Stroyent tool can also be used to revive a fallen Strogg, but unlike the Medic paddles, it is not instantaneous and takes a few moments. Finally, Technicians can also inject Stroyent into a fallen GDF soldier, turning him into a "Spawn Host" which, when claimed by a fellow Strogg, will cause them to spawn at the location of the Spawn Host, instead than their usual location; but this can only be used once, and after spawning at the Host, it disappears. Spawn Hosts can only be destroyed by Medics with their paddles.

Engineer/Constructor

Engineers and Constructors are primarily defensive and strategic units. They can place anti-vehicle, anti-personnel, and anti-artillery turrets. Along with turrets, up to three proximity or trip mines can be placed. Engineers and Constructors have the ability to repair all friendly vehicles and turrets, as well as build certain objectives or useful outposts. This class is also privy to a special weapon unlock, a single shot Grenade/Plasma Launcher that is affixed beneath their Assault Rifle/Lacerator (which replaces the alternate "iron sights" fire mode).

Covert Ops/Infiltrator

Covert Ops and Infiltrators can both hack enemy deployables and objectives, disabling them for 60 seconds, as well as use EMP/Scrambler Grenades on turrets and vehicles for a 30 second disable. Both of these classes can steal enemy uniforms as well, taking on the name and appearance of the enemy, and then use their powerful back stab attacks to take out unsuspecting enemies. The Covert Ops has a Smoke Grenade and a Third-Eye Camera that allows them to create a localized radar, enabling friendly forces to have the upper hand in a close quarters battle. This Camera can also be used to view its surroundings, and can also be detonated remotely. The Smoke Grenade will block all visual and radar images of the soldiers; Constructors' deployable are not foiled by the smoke screen, however. The Infiltrator also has an explosive Flyer Drone which allows the Infiltrator to scout and harass enemy positions remotely; if this Drone is destroyed prematurely, however, the Infiltrator will take damage. The blast radius is smaller than the third eye camera, but can be maneuvered into enemy positions. The Infiltrator also has a Teleporter Beacon, used for getting into key sniping positions or taking objectives with ease. Finally, both classes can deploy Radar/Psi Radar, which are capable of detecting enemy units within a wide range. The main sniping weapon from both sides (Sniper Rifle for the GDF, Railgun for the Strogg) both leave trails, though the Sniper Rifle's trail is less visible than the Railgun's.

MegaTexture Main article: MegaTexture MegaTexture is a texture mapping technique developed by John Carmack of id Software. It is used along with the Doom 3 engine in Enemy Territory: Quake Wars to eliminate common texture bugs and glitches found in previous games. The technology allows maps to be totally unique, without any repeated terrain tiles. Battlefields can be rendered to the horizon without any fogging, with over a square mile of terrain at inch-level detail, while also providing terrain-type detail that defines such factors as bullet hit effects, vehicle traction, sound effects, and so on. Each megatexture is derived from a 32768×32768 pixels (1024 megapixels, or a gigapixel) image, which takes up around 3 gigabytes in its raw form (with 3 bytes per pixel, one byte for each color channel).

Beta release The public beta opened to FilePlanet paid subscribers on June 20, 2007 and to nonpaying members on June 23, 2007. There were also beta keys given out for a limited time exclusively at QuakeCon 2007. The public beta ended on September 25, 2007.

The initial beta release contained one map, Sewer. This pitted the two teams against one other in a fight to dislodge the Strogg from their sewer lair.

A second build of the beta was released on August 3, 2007. It features a new map entitled Valley to replace Sewer and several changes to the game code to improve performance and implement new features. This map was featured in tutorial videos released prior to the beta, and was the map made available to play at QuakeCon 2006.

A PC demo for Windows was released on September 10, 2007 and for Linux on October 16, 2007 also featuring the map Valley. The full Linux version has been released on October 19, 2007. The Mac OS X client is still in development.

Compiler Aggregate score Game Rankings 86% Metacritic 86% Publication Score GameZone 9.0 GamePro 4.5/5 GameSpot 8.5 IGN 8.5 Game Informer 8.5 Edge 8 EuroGamer 8 Yahoo Games US 4.5/5 Game Chronicles US 9.4 Gamer Netherlands 9 PGNX Media US 9 Game Reactor Denmark 9 GamePro US 4.5/5 Game Star Hungary 90% Inside Gamer Netherlands 8.5

Overall, the games ratings are:

Graphics: 9 - Gameplay: 8 - Audio: 9 - Campaign: 9 - Online Play: 9 =

8.9

BIOSHOCK


BioShock was one of the more anticipated games to be released in 2007 and it has not dissapointed. It more or less is a sequel to the SystemShock series seeing as most of the dev team for those games worked on BioShock.

The game centers around an underwater city built by a paranoid genius. He built the city as a refuge for science where it could be researched and experimented without interference. A large portion of science they were experimenting with was something called Adam, which combined with plasmids would alter your dna giving you special abilities.

As far as the actual gameplay goes it is simply breathtaking. Following along the lines of fear it is a game that will make you jump out of your seat on occasion. The game is very visually appealing and the dynamics of the weapons are simply phenominal. Some of the plasmids you can use affect the environment in different ways. For example, have a group of enemies in the water, zap the water with your electricity plasmid and watch them all fry. Shoot a group of enemies with the fire plasmid and watch them bump into each other setting each other on fire. Trying to hack a machine? Freeze it first for an easier hack.

The other weapons in the game are extremely tactical as well, with each weapon having three different types of ammo that affect enemies differently. Some of the cooler weapons are the cross bow with the trap bolts, you can set up electricity trip lines that will stun opponents. Also the chemical thrower is fun to use but watch out because you can burn through the ammo fast.

The one downfall of the game is there is no multiplayer which would have made the game hell of a lot more fun to play. Although there are rumors of the game having different endings depending on how you play the game and what decisions you make regarding the little sisters. You have a choice of harvesting them to give you double the adam to redeem plasmids and other enhancements, or you can rescue them and be rewarded with special gifts for doing so. Overall for any fps fan its a game you should definatly try out.

Overall, the games ratings are:

Graphics: 10 - Gameplay: 9.5 - Audio: 10 - Campaign: 10 - Creepiness Factor: 8.5 =

9.6

Hellgate London


So, this game came out on Halloween. Well, actually a couple of games came out. One was Disgaea: Afternoon of Darkness, which is amazing if you're a Disgaea fan and happen to have a PSP. If you're like me, then you're a gamer that has no intention of ever buying any game for a console if you can help it, so you'll probably pirate it, and that's okay. Another game came out by the name of The Witcher that is an RPG based on a series of books by some Polish guy no one's ever heard of. The game looks cool, but I'm not far into it, so I'll let you know when I am. The last one that matters is, of course, Hellgate: London. Hellgate: London was developed by this 'HOLY SHIT, DREAMTEAM!' of developers primarily from the long disbanded Blizzard North. These fun fellows made a little game called Diablo that was moderately popular for a while. I'm sure you've heard of it, it's kind of a big deal. Well, anyway, they made up a company called Flagship Studios, and HGL happens to be their FLAGSHIP (hohoho!11) product.

Now, if you're played the demo, you've probably already felt pretty disappointed; the game seems easy, depthless and dull. Allow me to inform you, intrepid reader, that the demo is nothing like the real game. Those MAYBE 5 monsters you see on screen at a time? Yeah, that multiplies pretty damn soon to about 50. If you've played beta, you probably have a slightly better idea of what the game is like, but apparently the retail build (and, summarily, Patch 0) have REALLY changed the game dramatically. My point is that, this game is not the same game you played in demo OR beta. A lot of things have changed - some for the better, others for worse. I guess I'll do the GameFAQs breakdown.

Graphics - 7/10

The initial cinematic is pretty nice and sets the mood of the game pretty well. It sort of leads you to believe the game might be a bit more serious than it really is, but that's okay. Outside of the cinematics, though, the game itself looks... passable at first glance. The environmental textures are VERY nice in a lot of places, but the problem is, you see the same ones far too often. There's very little variety in the environments, and there's no real 'theme' to each act that sets it apart. Generally, you'll see the same streets, the same sewers, the same 'Hell' area and the same caves throughout the game, and they'll all look roughly the same. Kind of boring, especially since a lot of the areas lack some of the little flares that made D2's environments at least somewhat interesting to look at. If you've played Titan Quest, and you're expecting as varied of a game, you'll be let down.

Outside of that, the monsters are at least moderately inspired, although they're the same generic demons you've killed in any other game. They look COOL, but they don't look AWESOME. Not only that, but the monster textures generally aren't that exciting to look at. Some of the shader effects are VERY nice, though, especially the DirectX 10 effects, but be ready to surrender almost 40% of your FPS in turning them on (if you even have Vista.) For the 'gee-whiz' effects it gives, the performance hit is hardly worth it.

The items, on the other hand, look amazingly cool. They're pretty detailed, especially in the examination window when you zoom in, and you can see a lot of time has gone into designing them. Not only that, but there are a LOT of them. It's clear a LOT more work went into the items than the environments, but in a game that is Barbie Dress Up centric, I guess that's important. The human models are ho-hum, but you have a decent amount of variety in customizing their base looks - at least, decent for a hack and slash game like HGL. The ability effects, auras, and all of those lovely little particles are okay as well, but if you're expecting detailed particles like in Bioshock, you're going to be disappointed. They do the job, but they won't WOW you - much like pretty much the entirety of the graphical presentation.

The reason why the graphical presentation isn't Unreal Engine 3.0 style, from what I understand, is that the game was meant to be played on the cheapest Wal-Mart machine you could find, likely to increase their customer base. This holds up, as I installed it on an older laptop and it runs amazingly well for the amount of stuff that's going on on screen at any given point.

Sound - thereissoundinthisgame?/10 (5/10)

Sorry, I more or less shut off sound in most MMOs and hack/slash games. Music is more interesting. For the brief moments I had it on, though, it was alright. I mean, a gun sounds like a gun, and a sword makes a pretty generic 'SWOOSH' sound when you hit something. The monsters go 'RARRGH' and that's okay. The voices are, uh, horrible. It's pretty obvious that the voice acting was pretty much the last thing allotted on the budget, but then again, this is a hack and slash game. Who cares? You don't have the voices enough for it to matter, as most of the dialog is strictly text anyhow. The music is the redeeming factor, but it's still a mix of generic techno and industrial. The soundtrack was produced by Sonic Mayhem, so if you've heard one track by them, you've more or less heard them all. Again, like the graphics, it gets the job done, but it definitely could've been an improvement.

Gameplay - 9/10

Now, if you're expecting an isometric view similar to Diablo and its clones... you'll be surprised, and POSSIBLY disappointed if it means that much to you. The game plays a lot more like a MMO, and in a lot of cases, like a first person shooter, especially if you are either of the Hunter classes. Like any RPG, you make up your character (who is strictly human. sorry, furries) from a finite list of classes, faces, skin tones, etc. You have three archetypes and two subclasses each, which amounts to six classes, although each archetype plays similarly (though not nearly the same) despite the class. There are the Templars who are the melee experts, the Hunters who have guns and shoot stuff with them, and the Cabalists who blow stuff up with their MIND and the POWER OF HELL! Templars can be either Blademasters or Guardians, the former being living meat grinders and the latter being pillars of protection. For Hunters, they have a choice of Marksmen who plug monsters before they reach them and Engineers that make cool gadgets that act as enhancements, rather than replacements for their own guns. Cabalists get to be either Evokers, which blow shit up or Summoners that, well, summon things to blow shit up for them. It doesn't seem like there's a heck of a lot of variety, but when you get into the game and actually get your hands on the character, you'll realize just how different they all are. Couple that with each class having a decent chunk of different builds to fiddle with, and you can come up with some wildly different characters.

Anyway, that's all well and good, but is it FUN? Boys and girls, yes it is. It really is. The controls are very responsive and are very fluid. Gathering up monsters and circle strafing around them as an Evoker while melting them down is ALWAYS fun... until the monster busts out with a stun and you die, but hey, that's life in the big city. A lot of the skills suffer from having really REALLY shitty descriptions, though, so you'll initially be confused on what that new ability you sunk points into actually does until you fiddle with it. Unfortunately, the problem with that is that there are no skill point refunds. No respecs. Nothing. You break it, you buy it. Thankfully, none of the abilities are outright useless, but just like in its spiritual predecessor, Diablo 2, some are MUCH more useful than others. Generally, by the time you find out, it's too late.

The flow of the game is basically like any of its predecessors: go to town, get quests, kill monsters, get phats, go to the next town, etc. Nothing way out of the park here. There's also a surprisingly pretty in depth crafting system, allowing you not only to make direct modifications to an item to enhance it, but also to insert premade mods into it, socket style. Yes, kids, socketing is back, but it's a bit more forgiving and not nearly as ridiculous. Gone are runewords and gems and anything like it. The mods you get now are more akin to the random jewels that would drop in Diablo 2, that have different item properties like any other item rather than the set properties of a rune or a gem. You can also actually CREATE them at a specific type of shop (available in most towns/hubs.) Not only that, but you can remove them (for a price) without destroying the item they're in. The other form of enhancement, which essentially adds an affix-effect (Pwner's Sword of Seal Clubbing, for example) it permanent, however, but you can mix and match mods and affixes to make your very own item. Not only that, but you can also upgrade items and keep them with you as you play. Liked that cool unique item you picked up, but it's starting to get a little weak? Plug it into the upgrader! The only problem is, while you were formerly able to do it an unlimited amount of times, allowing you to essentially have a permanent set of gear, they recently patched it where you can only do it five times per item now. Kind of a bummer, but still very useful.

The price for a lot of this crafting nonsense are scrap materials you gain by breaking down other items you don't need. This makes having to return back to town to sell your phats almost entirely unnecessary, as it's actually more worthwhile to break down items and keep the scraps to upgrade your gear or make mods for it. Also, you can occasionally find recipes dropped from monsters that allow you to make certain unique items, and more often than not, they will require the same type of scrap material.

Oh, and item durability? It's gone. Thank fucking god. Ammunition for ranged weapons? Kaput. Finished.

Multiplayer - 6/10

I'll say this flat out: the multiplayer aspect is still a developing area. It's quite clear that there are a lot of ideas floating around, but none of them are particularly finished. Online, the game suffers from the occasional network area, odd prediction and hit-detection issues and a lot of features that are simply unfinished. It's clear that more work was needed to finish this part of the game, but what can you do with EA breathing on your neck and going 'RARRGH RELEASE THE GAME BY HALLOWEEN OR ELSE, NIGGERS.' That's life, I guess. The chat system is passable, and the grouping is fine. Online, you don't have to worry about people picking up everything; everyone gets their own loot table and their own loot period. Anything else is invisible to them. The autogrouping feature is broken as of right now, but when it's fixed, it'll allow grouping between similar levels and modes much more easily. If it's ever fixed. The guild system is rudimentary for now, but there's supposedly BIG PLANS for it, so we'll see. The biggest thing is the subscription cost. Now, you CAN play for free, but you'll be out about 21 character slots. You'll also be out subscriber-only content, which there is little of at the moment. There are seasonal events, but for the Halloween and Guy Fawkes Day events (REMEMBER, REMEMBER THE FIFTH OF NOVEMBER) they have been lackluster. Again, the game just came out, so we'll see what they do with it. They've promised us the world, so we'll see if they can deliver it. Right now, though, if you were planing on subscribing, it's my suggestion you don't until you hear people going 'wow, this event's awesome' in chat.

Overall - 8/10 (Not an average)

So despite the 'eh' scores I've given it, it's clearly still an above-average game. Once you start playing it, it gets even better, because of how rewarding and fun it is to kill shit for profit. You almost forget how subpar and unfinished a lot of the game is. Almost. Should you go out and buy it RIGHT NOW? If you're hungering for action RPG gameplay that doesn't require a hell of a lot of thought and an MMO-ish atmosphere without having to sell your life to the game... well, it's probably the best you'll find in a long while. Just remember, it ISN'T a MMO. Don't go into it expecting one. It's also clearly not finished, but it's absolutely playable and above all, fun.



Company of Heroes


Company of Heroes is a refreshing change into the bland world of real time strategy games. It brings an intense physics engine allowing nearly the whole world to be fully destructable. Its one downfall is that its set in the beaten to death genre of the European Theater of World War II. However, even with that being said, it still scores big with some of its features.

The destructable environment adds some very cool features to gameplay. For example, you can use your tanks to blow a hole in the ground for your soldiers to use as cover. Pesky sniper in the tower? Use a satchel charge to take it down. Enemy swarming an area? Use artillery to clear the area before you send your armor in.

The game is made by THQ, the same game makers that brought the Warhammer 40k series to the PC from the table top. Expect similar type of play with Company of Heroes as it is a unit combat game. The campaign is a bit short but challenging enough to make it worth your while. One of the biggest problems we have had with the game is the amount of downloads to make the game playable online. It is almost a gigabyte of patches to be able to play in an online skirmish.

Overall, the games ratings are:

Graphics: 9 - Gameplay: 8 - Audio: 9 - Campaign: 9 - Online Play: 7 =

8.4


Lost Planet

In Lost Planet you play as Wayne, You are found knocked out in the snow. You don’t remember what happened except for the fact that a monster ‘Akrid bug’ called Green Eye, killed your father, and that your name is Wayne. You meet this group of snow pirates, you join them because they are trying to kill Green Eye also. As time goes on you slowly uncover the mysteries of Lost Planet. A great and compelling storyline, fit for any CAPCOM game.

The Graphics: They are topnotch, all the way from the explosion effects, to the snowy terrain textures, to the big ass fucking bug in front of you, it is very well done. It even utilizes DirectX 10 shaders for newer cards, also supports DX9 but it is top notch on DX10.

The Sounds: The sound effects are a little med-core. But the music… IT Definitely makes up for the lack of sound effect quality! The entire soundtrack is very nice.

The Gameplay: Ahhh the Gameplay, this is were it gets so great! I mean when has CAPCOM ever let us down on Gameplay? It’s very well done and it does its very best at letting you know there’s a huge fucking 7 story tall worm trying to eat you. The elements of it are amazing also, I recorded a video of it, here is the link:
Lost Planet Demo

The Crossover: As you all may know this game isn’t a PC original. It was brought over to the PC after much success on the Xbox 360. Let me just say this… I have never seen such a well done and amazing cross platform crossover in my epic engine lifetime. In fact I believe it feels better playing it on the PC than the 360.

Overall, the games ratings are:

Story: 9 - Crossover: 10 - Gameplay: 9.5 - Audio: 8.5 - Graphics: 9.5=

9.3



Crysis

Here is the link to the gameplay movie: http://www.youtube.com/watch?v=o9miyVYvkrE

Concept:
You are Chuck Norris. In a futuristic Delta Force sci fi shooter. As you go through and round house every korean mother fucker in North Korea, you'll also have fun getting your thrills off the awesome physics engine. You'll already have blown your load on the graphics if your PC can handle it. The story line is amazing. Crysis is one of, if not the, most stunningly beautiful games we've ever seen. But even beyond that, it's a pretty fantastic shooter. Solid weapons, intelligent enemies, and fairly open level designs mix with nano-suit powers to make this one of the more entertaining ballistic showdowns in some time. You'll love it, so check it out you cunts...

Storyline:
Crysis is an alien invasion game set in the year 2020. An archeological team on a remote Pacific island is captured by an invasion force of North Koreans, and your US Special Forces team is dispatched to investigate and rescue the scientists. Clad in high-tech nanosuits capable of boosting your strength, speed, and armor, as well as cloaking you temporarily to the enemy, you're parachuted into a tropical paradise that's crawling with intelligent enemies and something else that's tearing both the North Koreans and US forces to shreds. You are Chuck Norris. Have fun.

Graphics: 10/10

I just came. You get the point.

Sound: 10/10
THE SOUNDTRACK IS AMAZING!! EXPLOSIONS AMAZING!! Enough said.

Gameplay:
Extremely awesome. Not to much new, but on what is new it's amazing. Stealth and Strength mode is AWESOME. The physics are amazing.

Medal of Honor: Airborne

Link to High Quality Movie (watch to see all the special effects rendering i did clearly):

Concept:
Medal of Honor is not your typical World War 2 shooter. You play as a soldier in the 92nd Airborne, you are a paratrooper. The usual linear objectives are now not linear, you can choose which ones u want to do first, when you jump off of the plane you can choose to guide your parachute to different points. Its sort of like a open world/level WWII shooter, it is very very ineative and very very cool.

Storyline:
We all know the story of WWII, so it stays true to that. It does actually follow a main character though, and can get very very in depth. Best I have seen so far for a WWII shooter other than RTCW shooters.
Story - 9/10

Graphics:
The graphics are amazing in this game. You can clearly see the shaders put to maximum work when you see the soldiers uniforms, the puddles on the ground, the massive explosions all around you, from the moment you jump off of that plane and deploy your parachute you will see what I am talking about.
Graphics - 9.5/10


Sound:
Like all MoH games the sound is topnotch. From the explostion effects, to the gun firing, to the sounds of frags going off right next to your ear.. The sounds are AMAZING, typical for a Medal of Honor game, as anyone who has played previous MoH titles will know.
Sound: 9/10

Gameplay:
The gameplay is very well done. THe parachuting is a amazing addition to the MoH series. Also the aiming is difficult to get used to because of its new inivations, such as when you are aiming down the sights of your gun you can use the W,A,S,D, keys and you will lean left or right, or press down the S key to croutch while shooting, use it in different patterns as you will be harder to hit and you can lean out of cover to shoot then lean back in when fired upon. I have put together a video I made of me playing, Edited it for your viewing pleasure.
High Quality Streaming video
Gameplay - 9/10

Overall Tomahawked Rating: 9.1/10 tomahawks





Stranglehold

Video for this Review
The Concept:
As Tequila, your job is to shoot first and never ask questions. You'll be tasked with storming through seven chapters, each of which is a lengthy expedition of violence. You'll travel through Hong Kong, from the marketplace to an extravagant restaurant/casino and on to the main villain's palatial stronghold. From start to finish every level is overcrowded with enemies and your main objective in almost all of the missions is to kill everyone and proceed towards the exit. Don't worry, Inspector Tequila isn't traveling alone. He's brought friends. (dual Beratta pistols)

Your buddies in Stranglehold are a reliable pair of Beretta pistols. Though you do have a limited amount of ammunition, you never have to reload. This is a brilliant concept because reloading only slows down the action. And Stranglehold is not the type of game that benefits from any pause in the action. This is a full throttle balls-to-the-wall shooter. In fact, if you had to take the time to hit a button to reload, you'd probably be dead before a fresh clip was in your gun. Even in the pussy-footin' first level, you find yourself surrounded by enemies, being shot from all directions. So Get Ready. You twats.

The Story:
In Stranglehold you assume the role of inspector Tequila. If any of you have seen Hardboiled, a film from the early 90's directed by John Woo, will be an instant fan of this game as this is a supposed sequel to Hardboiled. John woo directs this entire game and Chow Yun Fat does the lead voiceover. As the story goes, you start out trying to stop a gang that killed your partner, after a big arguement with the chief of police you rush in balls first and take them down. But as you go on you find out that your daughter and ex has been kidnapped. As you go along taking all gang lords down in your way, your new main objectives is to save your daughter and ex lover. And on the side destroy everything that stands in your way...... which is ALOT..
Story: 8.5/10

The Graphics:
The graphics are supperb, considering that the physics are quite impressive. Almost everything is completely destructable. When you go to take cover at a pillar you cant stay undercover for long, for the forray of bullets will eventually completely obliterate your cover peice by peice or tile by tile.
Graphics: 8.7/10

The Sounds: From the voiceovers to the sound effects to the soundtrack, all are extremely well done. Typical for a John Woo directed thing.
Sounds: 8.9/10

The Gameplay:
The gameplay is very topnotch, i mean their are almost limitless ways to do something. Lets say you see a giant starcase going down in some town, down the stair there are 3 bad goes on them in different places, one option is to run down the stairs and shoot them on the way, another is to jump on the rail divider and slide down it and shoot the enemies as you slide. Another is to slide or run and shoot the hanging town signs above the enemies heads and watch the enemies be crushed by their surroundings. Not to mention the awesome Tequila time, think of it as a "Chinese Matrix Move" hehe. Here is a link to the video of the gamplay: http://www.veoh.com/videos/v1309435EzMpNjKp
Gameplay: 9/10

My overall Tomahawked Score:
8.7 / 10




Overlord

Video for this Review: Overlord The Story:
Taking control of a mysterious figure that has inherited the legacy of the long-dead evil Overlord, the player emerges near death from the ruins of the old Overlord's Dark Tower. Only the player's actions will determine if they will rise to become the new all-powerful Overlord; it's all up to how bad they want to be in order to succeed ... evil or really evil! With a dark sense of humor, the game immerses players in twisted parodies of classic fantasy stories and characters. In a unique twist, players will have control over an army of an army of Minions that will use their unique skills to fetch, fight and die for their new Overlord. Throughout the game players will actively control a horde of these gremlin-like creatures that will follow every bidding no matter how whimsical or life threatening it may be.
Story: 7/10

The Graphics:
The graphics are your typical next gen graphics, the attention to detail in your surroundings and in the armor that you wear is very nice. The lighting effects are top notch also. The only thing that is lacking is the details on some of the Halflings (Hobbit like creatures that you murder/roast for fun).
Graphics: 8.9/10

The Sounds:
The sounds in the game are by far some of the funniest I have heard in a game. Your minions will make remarks that are very funny. THe comments that your victims will say before and after you light them on fire are very very funny also. The soundtrack is a bit lacking, other than that the sound effects and voiceovers are great.
Sounds: 8/10

The Gameplay:
The gameplay is a bit rough on the edges, the controls are well played on a keyboard and mouse, but I prefer using my gamepad. Still though the controls with the mouse and keyboard are great.

Here is some gameplay footage I recorded, take a look.

Gameplay: 8 /10

My overall Tomahawked Score:
8 / 10







  • Evil Genius
  • Impossible Creatures

    Evil Genius


    Evil Genius is a tough game to explain, its an evil simulator. It is a mix between sim city and the sims with a heaping spoonfull of malice. It may be a mix of other games but its very fun to play.

    You have the choice of picking one of three evil avatars and you begin constructing your lair on a remote island. The game takes a little bit to get used to, learning how to construct your bases and traps. However, it does have some very interesting, humors and unique features. You send your minions out into the world to steal money so you can expand your base. You commit acts of infamy, steal technology to expand your base. You kidnap specialists from around the globe and then interogate/torture them which turns your minions into that specialist.

    Some of the things the characters do or say in the game is very humorous, especially when you zoom in on the interogations. However the game does get a bit tedious and some of the missions become trite after a while. It is a game worth trying if you are interested in sim type games.

    Overall, the games ratings are:

    Graphics: 7 - Gameplay: 8.5 - Audio: 8 - Campaign: 8 - Value: 9 =

    8.1



    Impossible Creatures


    Impossible Creatures is a real time strategy game that glamorizes genetic manipulation. One can claim it is based off the novel/movie The Island of Dr. Moreau. However the game adds its own flair with the single player campaign as well as the skirmishes against the computer and other opponents.

    The best part of the game is the genetic recombination you do to merge parts of two animals together to make on super animal. For example, using the pack hunting skill of the pirana with the defensive abilities of a turtle. When you get a group of them together into a pack, a damage bonus is added.

    The single player campaign is a little rote and gets boring however the multiplayer skirmishes are a lot of fun. Some of the later missions become very difficult and require an almost routine strategy otherwise you won't be able to win. The challenge of the game is trial and error to find combinations that work for you especially ones you can afford.

    Overall, the games ratings are:

    Graphics: 7.5 - Gameplay: 9.5 - Audio: 8 - Campaign: 7.5 - Skirmishes: 10 =

    8.5








    Beowulf


    Beowulf is a 3-D cgi action adventure that lives up to its claim that its the future of film making. The movie has some of the best CGI you have seen to date, along with the three dimensional effects brings a true cinematic experience to you. Not many movies are worthy of spending 10+ dollars to see in the theater, this is one of the few that is.

    The movie is directed by Robert Zemeckis who has been involved with other cgi films such as Monster House and The Polar Express, and also involved in other Hollywood hits such as Contact and Cast Away. The movie stars Ray Winstone as Beowulf, as well as Angelina Jolie, Crispin Glover, Anthony Hopkins, John Malkovich and Robin Wright Penn.

    The movie is based upon the Anglo-Saxon poem of Beowulf but deviates from the original story in that it delves deeper into the life of the hero. Beowulf, who is one of the greatest heroes decides to face off against the misunderstood villain Grendel then must challenge his mother.

    Although the movie does get quite graphic at times, it retains some modicum of taste. It is definitely not for children, There is partial nudity (Angelina Jolie, yum) and more than the fair share of gratuitous male ass shots.

    Overall the movie was lacking a smoother story line and could have moved a little more swiftly. It also could have used a little more 3-D effects as they were far and few between, even though they were fantastic when they had them.

    Beowulf:

    CGI: 10 - Action: 8 - Acting: 9 - Plot: 9 - 3-D: 9 =

    9



    • I Now Pronounce You Chuck and Larry
    • Transformers
    • We Are Marshall
    • The Condemned
    • The Lost Room
    • The Hills Have Eyes 2
    • The Number 23
    • Disturbia

      I now Pronounce You Chuck and Larry

      This was a great comedy done by only the best, Directed by Dennis Dugan. Dugan also directed some of Sandlers other hit movies, such as Big Daddy and Happy Gilmore. The movie starred Adam Sandler & Kevin James along with Jessica Biel, Dan Akroyd and Ving Rhames among others. It also had a cameo from none other than THE Lance Bass, thats right the former member of N'Sync and present feather spitter. There ya go mike e boy, your dream come true, Here is a movie for you to see.

      The premise of the movie is that two straight fire fighters pretend to be gay to recieve domestic partner benefits. There was so many awesome parts in this movie that it will make you piss your pants because its so fucking funny! Without revealing too much of the movie, in my opinion it's a MUST SEE!!!

      Despite all the Feather spitting, pillow biting, cake boy, bull dagger, butch castro, colon flaming, fairy fluff, fruity lavinder sniffing, queer dildo crossdressing homos in the movie it's still worth seeing. It was so god damn funny droplets of piss formed at the tip of my....well you know! One of the best lines in the movie was when they were getting married and Adam Sandler while he was putting on a Yamulkah said "Im Jewish I don't want to upset my grandmother" Kevin James responded "Well im catholic i dont want to upset Mel Gibson"! It was a little high brow for the typical Sandler fan base and I was the only one in the theater laughing, There were too many hilarious parts to list. I give it a must see. The actors were great, The comedy was phenominal, but I feel the plot was lacking some punch.

      I Now Pronounce You Chuck and Larry:

      Director: 9 - Comedy: 10 - Acting: 9 - Plot: 7 =

      8.75



      Transformers

      Transformers is touted as being one of the biggest blockbusters this summer. It is an edge of your seat thrill ride with fantastic visuals. The plot itself is rather thin, especially to hardcore transformer fans, but the mix of humor and fantastic CGI almost make you forget how thin it really is.

      The movie starts out quickly but slows down quite a bit. Although it takes a little time to get into the story, the actors keep you interested in what is going on with a nice dose of humor. Once the movie kicks into high gear its a roller coaster, edge of your seat thrill ride the rest of the way.

      This film was directed by Michael Bay and produced by the Transformer toy maker, Hasbro. You either love Michael Bay or hate him, however, he did do a fantastic job of directing one of the hottest young talents in hollywood, Shia Lebouf. Lebouf's acting stole the movie from the fantastic CGI action sequences. This movie gets a very good rating, you can add a point if you are a big Lebouf fan, and take away a point if you were a fan of the original series.

      Transformers Rating:

      Cinematography: 9 - Special Effects: 9 - Acting: 10 - Plot: 4 =

      8


      We Are Marshall


      "We Are Marshall" tells an inspiring true story set in Huntington, West Virginia, a small town steeped in the rich tradition of college football. For decades, players, coaches, fans and families have come together to cheer on Marshall University's "Thundering Herd." For this team and this community, Marshall football is more than just a sport, it's a way of life. But on a fateful night in 1970, while traveling back to Huntington after a game in North Carolina, 75 members of Marshall's football team and coaching staff were killed in a plane crash. As those left behind struggled to cope with the devastating loss of their loved ones, the grieving families found hope and strength in the leadership of Jack Lengyel, a young coach who was determined to rebuild Marshall's football program and in the process helped to heal a community.

      "We Are Marshall" stars Matthew McConaughey as Jack Lengyel, the coach who leads Marshall University and the Huntington community from tragedy to triumph; Matthew Fox as assistant coach Red Dawson, who helps Lengyel rebuild the team after giving up his seat on the doomed flight to another member of the Marshall squad; and David Strathairn as the president of Marshall University, who attempts to restore the school's broken spirit against overwhelming odds. The film also co-stars Anthony Mackie ("Million Dollar Baby") as passionate team captain Nate Ruffin and Kate Mara ("Brokeback Mountain") as Marshall's head cheerleader Annie Cantrell

      We Are Marshall Rating:

      Cinematography: 9 - Story: 9 - Acting: 8.5 - Inspiration Factor: 8.5 =

      8.75


      The Condemned


      Starring: "Stone Cold" Steve Austin, Robert Mammone, Victoria Mussett
      Additional Information:
      Directed By: Scott Wiper
      Released By: Lionsgate
      Theatrical Release Date: 04/27/2007
      DVD Release Date: 09/18/2007
      Running Time: 100 min.
      Genre: Action
      Rating: R
      The Condemned; I just rented it and sickly enough liked it! Staring, as all you WWE fans out there Stone Cold Steve Austin, also Robert Mammone, and Victoria Mussett was directed by Scott Wiper

      Steve Austin and 9 other people are criminals bought and sent to a secret island off the south pacific with the intent of filming them. Why? The last one alive on the island will be set free and given a new lease on life because they were all Condemned on death row, So Hey why not right!, I always had that idea irl. Were at war why lose friends and family send out all the fucking drug dealers and robers, if they come back alive they get a second chance, at least they would have something to fight for right? ha but anyway it was a very entertaining, bloody and Vilolent, not for your 12 year old cousin but hey thats what bambi is for, So if you get a chance check it out
      -M8trixman-
      yes guys i did this all by myself

      The Condemned Rating:

      Cinematography: 8.5 - Special Effects: 8 - Acting: 8 - Plot: 9.5 =

      8




      Blades of Glory

      Blades of Glory is the latest comedy by the guy who seems to be in everything, Will Ferrell. The movie also stars Napoleon Dynamites Jon Heder as well as Will Arnett, Craig T. Nelson and Jenna Fischer from The Office. The movie is directed by Josh Gordon and Will Speck who are pretty much new to the hollywood mainstream.

      Blades of Glory is a rip off/spoof of the 1992 film The Cutting Edge that starred DB Sweeny as a former hockey player turned figure skater. The movie is about the rough and tumble Chazz Michael Michaels (Ferrell) who gets in a fight with pretty boy figure skater Jimmy MacElroy (Heder) and they both recieve a lifetime ban from mens singles figure skating. After they both hit tough times they decide to put their fued to the side and team up for pairs skating led by their Coach (Craig T. Nelson).

      There are plenty of slap your thigh funny parts of the movie, however some of the jokes are a bit cliche. Arnett is a little overmatched in this movie trying to compete with the comedy of Ferrell and Heder, his character Stranz Van Waldenberg is a bit of a bore and didn't really add too much to the movie.

      Blades of Glory is a good movie to watch when you want some mindless, silly humor. If you are looking for more than that you will be dissapointed.

      Blades of Glory Rating:

      Cinematography: 8 - Comedy: 8.5 - Acting: 8.5 - Plot: 8 =

      8.25


      The Lost Room

      The Lost Room was a mini series aired by the Sci-Fi channel, the same channel responsible for hits such as Battlestar Galactica and the Stargate series. The Lost Room is a mind blowing adventure about mysterious artifacts that imbue their users with special powers, from hard boiling eggs, to opening up a door to anywhere in the world.

      The story centers around a police officer, Joe Miller who comes across the key from the Lost Room and loses his daughter in the room. The story follows him as he explores the artifacts in order to get his daughter back. If you comparasins to know what its like, its a mixture of lost, the matrix and Constantine. However it has its own fresh concept that is absolutely enthralling for sci fi fans.

      Warning, if you have a short attention span or didn't understand movies such as the Matrix or the show Lost I would stay away from these discs. It is a two disc series available in your local video store.

      The Lost Room Rating:

      Cinematography: 9 - Special Effects: 9 - Acting: 8 - Plot: 10 =

      9


      The Hills Have Eyes 2


      This movie can be summed up in two words, dog piss. The first Hills Have Eyes was a remake, remakes of old horror films usually suck, but in this case the movie was watchable. That is where these two movies differ.

      The majority of the cast in this movie were relatively unknowns, which could explain why the acting was so horrible. The story takes place in the same desert area that the prequel was in. However, this time a young military unit was deployed there to drop off supplies. When they got there they were greeted to an abandoned camp, and as they explored it, the mutants from the hills plotted their demise.

      It wouldn't have been a half bad plot, after all, it had similar plot lines to the movie Aliens. However, the script writer must have been huffing on glue or something because the way the plot was laid out was aweful. The plot jumped around so much and had way too many holes in it. The cinematography was atrocious as well. This movie gets the port-a-potty rating because its a pile of shit. If you can avoid seeing this movie, your life will be better off because you will have an hour and a half more of unwasted time.

      The Hills Have Eyes 2 rating:

      Cinematography: 4 - Special Effects: 7 - Acting: 2 - Plot: 2 =

      3.75


      The Number 23


      The Number 23 which stars Jim Carrey is based upon a very freaky concept. Throughout history the #23 has occurred and reoccurred at an alarming rate and in very disturbing circumstances. That is the premise of this movie, the obsession of the number.

      The movie itself is filmed quite well, however the storyline leaves you wanting a little bit more about the history of the number. The movie felt very rushed and the characters never really had time to develop. By time you actually get a grip on some of the characters the movie pretty much ends. Carrey did a good job, however it didn't really showcase the talents of the other actors in the movie. The premise of the movie is that Jim Carrey's wife buys him a book about the #23, and he becomes obsessed with the number. He begins to draw a comparasin of the character in the book to his own life which makes him obsess over the number some more.

      Overall the movie could have been a lot better, I was left dissapointed by the plot line and left wanting a bit more. The number 23 is however worthy of renting if you are interested in a mystery type of movie.

      The Number 23 rating:

      Cinematography: 7 - Story: 8 - Acting: 7 - Plot: 6 =

      7



      Disturbia


      Disturbia was without a doubt one of the most underrated movies of the year. The movie stars Shia LaBeouf, Carrie-Anne Moss and David Morse in one of the most intense movies you will see coming out in 2007.

      The movie centers around Kale (LaBeouf) who is under house arrest for assault. Because of boredom and lack of other things better to do he begins spying on his neighbors. While spying he begins to suspect his neighbor, Mr. Turner (Morse) of being a serial killer.

      The acting in the movie was top notch, LaBeouf who also starred in this years hit Transformers is perhaps one of Hollywoods top young talents. Morse who has appeared in several t.v shows such as House, and also was in movies such as The Green Mile, The Negotiator and The Rock did an outstanding job as the creepy neighbor. The movie was directed by D.J. Caruso who has mostly up to this point directed in television. He did a fantastic job of crossing over. When you get a chance pick up this dvd and check it out, you won't be dissapointed.

      Disturbia's Rating:

      Cinematography: 9.5 - Story: 9 - Acting: 10 - Plot: 9.5 - Suspense: 10 =

      9.6